Files
nib-v1/internal/tui/model.go
T
lerko ce335cabd6 feat(tui): add cards view, mode switching, promote picker, and card detail
Stream/cards toggle with 1/2 keys. Cards view with intent filtering
(tab cycles grab/read/fill/all), sort cycling (s key), pinned-first
ordering, and affordance badges. Promote picker (p key) with card type
selection and auto-detection from body content. Detail view renders
card_data per type: checklist steps, template slots, decision fields,
link URLs.

Extracts generateCardData to internal/carddata for reuse across cmd
and tui packages.
2026-05-17 21:14:14 -04:00

549 lines
10 KiB
Go

package tui
import (
"fmt"
tea "github.com/charmbracelet/bubbletea"
"github.com/lerko/nib/internal/db"
)
type viewState int
const (
stateList viewState = iota
stateDetail
stateInput
stateTagFilter
stateConfirm
statePromote
)
type viewMode int
const (
modeStream viewMode = iota
modeCards
)
type cardsSort int
const (
sortNewest cardsSort = iota
sortOldest
sortMostUsed
)
func (s cardsSort) String() string {
switch s {
case sortOldest:
return "oldest"
case sortMostUsed:
return "most used"
default:
return "newest"
}
}
func (s cardsSort) next() cardsSort {
switch s {
case sortNewest:
return sortOldest
case sortOldest:
return sortMostUsed
default:
return sortNewest
}
}
type model struct {
store *db.Store
state viewState
mode viewMode
width int
height int
list listModel
cards cardsModel
detail detailModel
input inputModel
filter filterModel
promote promoteModel
showHelp bool
filterTag string
confirmID string
cardsSort cardsSort
status string
err error
}
func newModel(store *db.Store) model {
return model{
store: store,
state: stateList,
mode: modeStream,
list: newListModel(),
cards: newCardsModel(),
detail: newDetailModel(),
input: newInputModel(),
filter: newFilterModel(),
}
}
func (m model) Init() tea.Cmd {
return loadEntities(m.store, m.listParams())
}
func (m model) listParams() db.ListParams {
p := db.DefaultListParams()
if m.filterTag != "" {
p.Tag = &m.filterTag
}
if m.mode == modeCards {
p.CardsOnly = true
switch m.cardsSort {
case sortNewest:
p.Sort = "created"
p.Order = "desc"
case sortOldest:
p.Sort = "created"
p.Order = "asc"
case sortMostUsed:
p.Sort = "use_count"
p.Order = "desc"
}
}
return p
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
m.width = msg.Width
m.height = msg.Height
m.list.setSize(m.width, m.contentHeight())
m.cards.setSize(m.width, m.contentHeight())
m.detail.setSize(m.width, m.contentHeight())
m.filter.setHeight(m.contentHeight())
return m, nil
case entitiesLoadedMsg:
if m.mode == modeCards {
m.cards.setEntities(msg.entities)
} else {
m.list.setEntities(msg.entities)
}
m.err = nil
return m, nil
case entityCreatedMsg:
m.state = stateList
m.input.reset()
m.status = "created"
return m, loadEntities(m.store, m.listParams())
case entityDeletedMsg:
m.status = "deleted"
m.state = stateList
return m, loadEntities(m.store, m.listParams())
case entityUpdatedMsg:
m.status = msg.action
if m.state == stateDetail {
m.detail.setEntity(msg.entity)
}
return m, loadEntities(m.store, m.listParams())
case entityPromotedMsg:
m.status = fmt.Sprintf("promoted → %s", msg.cardType)
m.state = stateList
return m, loadEntities(m.store, m.listParams())
case entityDemotedMsg:
m.status = "demoted → fluid"
return m, m.reloadDetail(msg.id)
case entityCopiedMsg:
m.status = "copied"
return m, nil
case tagsLoadedMsg:
m.filter.setTags(msg.tags)
m.state = stateTagFilter
return m, nil
case editorFinishedMsg:
if msg.err != nil {
m.err = msg.err
} else {
m.status = "updated"
}
return m, m.reloadAfterEdit()
case confirmTimeoutMsg:
if m.state == stateConfirm {
m.state = stateList
m.confirmID = ""
}
return m, nil
case errMsg:
m.err = msg.err
return m, nil
case tea.KeyMsg:
m.err = nil
switch m.state {
case stateInput:
return m.updateInput(msg)
case stateTagFilter:
return m.updateTagFilter(msg)
case stateConfirm:
return m.updateConfirm(msg)
case statePromote:
return m.updatePromote(msg)
default:
return m.updateKeys(msg)
}
}
return m, nil
}
func (m model) updateKeys(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
if m.showHelp {
if msg.String() == "?" || msg.String() == "esc" || msg.String() == "q" {
m.showHelp = false
}
return m, nil
}
switch msg.String() {
case "ctrl+c":
return m, tea.Quit
case "q":
if m.state == stateList {
return m, tea.Quit
}
return m, nil
case "?":
m.showHelp = true
return m, nil
case "1":
if m.mode != modeStream {
m.mode = modeStream
m.state = stateList
m.status = ""
return m, loadEntities(m.store, m.listParams())
}
return m, nil
case "2":
if m.mode != modeCards {
m.mode = modeCards
m.state = stateList
m.status = ""
return m, loadEntities(m.store, m.listParams())
}
return m, nil
case "s":
if m.mode == modeCards && m.state == stateList {
m.cardsSort = m.cardsSort.next()
m.status = "sort: " + m.cardsSort.String()
return m, loadEntities(m.store, m.listParams())
}
return m, nil
case "tab":
if m.mode == modeCards && m.state == stateList {
m.cards.setIntent(m.cards.intent.next())
return m, nil
}
return m, nil
case "a":
if m.state == stateList {
m.state = stateInput
m.input.focus()
return m, m.input.ti.Focus()
}
case "esc":
if m.state == stateDetail {
m.state = stateList
return m, nil
}
if m.state == stateList && m.filterTag != "" {
m.filterTag = ""
m.status = ""
return m, loadEntities(m.store, m.listParams())
}
return m, nil
case "enter":
if m.state == stateList {
if e := m.selectedEntity(); e != nil {
m.detail.setEntity(e)
m.state = stateDetail
}
}
return m, nil
case "d":
if m.state == stateList {
if e := m.selectedEntity(); e != nil {
m.confirmID = e.ID
m.state = stateConfirm
return m, confirmTimeout()
}
}
return m, nil
case "x":
if m.state == stateList {
if e := m.selectedEntity(); e != nil && e.Glyph == db.GlyphTodo {
return m, toggleTodo(m.store, e)
}
}
return m, nil
case "!":
e := m.selectedEntity()
if e != nil {
return m, pinEntity(m.store, e)
}
return m, nil
case "#":
if m.state == stateList {
if m.filterTag != "" {
m.filterTag = ""
m.status = ""
return m, loadEntities(m.store, m.listParams())
}
return m, loadTags(m.store)
}
return m, nil
case "p":
e := m.selectedEntity()
if e != nil {
if e.CardType != nil {
m.status = "already a card"
return m, nil
}
m.promote = newPromoteModel(e.ID, e.Body)
m.state = statePromote
return m, nil
}
return m, nil
case "D":
if m.state == stateDetail && m.detail.entity != nil {
if m.detail.entity.CardType == nil {
m.status = "already fluid"
return m, nil
}
return m, demoteEntity(m.store, m.detail.entity.ID)
}
return m, nil
case "c":
if m.state == stateDetail && m.detail.entity != nil {
return m, copyToClipboard(m.store, m.detail.entity)
}
return m, nil
case "e":
if m.state == stateDetail && m.detail.entity != nil {
return m, editInEditor(m.store, m.detail.entity)
}
return m, nil
}
switch m.state {
case stateList:
if m.mode == modeCards {
m.cards = m.cards.update(msg)
} else {
m.list = m.list.update(msg)
}
case stateDetail:
m.detail = m.detail.update(msg)
}
return m, nil
}
func (m model) updateInput(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
switch msg.String() {
case "esc":
m.state = stateList
m.input.reset()
return m, nil
case "enter":
if e := m.input.submit(); e != nil {
return m, createEntity(m.store, e)
}
return m, nil
}
m.input = m.input.updateKey(msg)
return m, nil
}
func (m model) updateTagFilter(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
switch msg.String() {
case "esc", "q":
m.state = stateList
return m, nil
case "enter":
tag := m.filter.selectedTag()
if tag != "" {
m.filterTag = tag
m.state = stateList
return m, loadEntities(m.store, m.listParams())
}
return m, nil
default:
m.filter = m.filter.update(msg.String())
return m, nil
}
}
func (m model) updateConfirm(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
id := m.confirmID
m.confirmID = ""
m.state = stateList
if msg.String() == "y" && id != "" {
return m, deleteEntity(m.store, id)
}
return m, nil
}
func (m model) updatePromote(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
switch msg.String() {
case "esc", "q":
m.state = stateList
return m, nil
case "enter":
ct := m.promote.selectedType()
return m, promoteEntity(m.store, m.promote.entityID, ct, m.promote.body)
default:
m.promote = m.promote.update(msg.String())
return m, nil
}
}
func (m model) View() string {
if m.showHelp {
return renderHelp(m.width, m.height)
}
var content string
switch m.state {
case stateList, stateInput, stateConfirm:
if m.mode == modeCards {
content = m.cards.view(m.width)
} else {
content = m.list.view(m.width)
}
case stateDetail:
content = m.detail.view(m.width)
case stateTagFilter:
content = m.filter.view(m.width)
case statePromote:
content = m.promote.view(m.width)
}
header := m.headerView()
footer := m.footerView()
return header + "\n" + content + "\n" + footer
}
func (m model) headerView() string {
header := titleStyle.Render("nib")
modeName := "stream"
if m.mode == modeCards {
modeName = "cards"
}
header += " " + modeStyle.Render(modeName)
if m.filterTag != "" {
header += " " + filterPillStyle.Render("#"+m.filterTag)
}
if m.mode == modeCards && m.cards.intent != intentAll {
header += " " + affordanceStyle.Render(m.cards.intent.String())
}
if m.mode == modeCards {
header += " " + idStyle.Render("("+m.cardsSort.String()+")")
}
return header
}
func (m model) footerView() string {
if m.state == stateInput {
return m.input.view(m.width)
}
if m.state == stateConfirm {
return renderConfirm(m.confirmID)
}
if m.err != nil {
return errorStyle.Render("error: " + m.err.Error())
}
if m.status != "" {
return statusStyle.Render(m.status) + " " + helpStyle.Render(contextHints(m))
}
return renderStatusBar(m, m.width)
}
func (m model) contentHeight() int {
return m.height - 3
}
func (m model) selectedEntity() *db.Entity {
switch {
case m.state == stateDetail:
return m.detail.entity
case m.mode == modeCards:
return m.cards.selected()
default:
return m.list.selected()
}
}
func (m model) reloadDetail(id string) tea.Cmd {
return tea.Batch(
loadEntities(m.store, m.listParams()),
func() tea.Msg {
e, err := m.store.Get(id)
if err != nil {
return errMsg{err}
}
return entityUpdatedMsg{e, ""}
},
)
}
func (m model) reloadAfterEdit() tea.Cmd {
if m.detail.entity == nil {
return loadEntities(m.store, m.listParams())
}
return m.reloadDetail(m.detail.entity.ID)
}