fix(engine): six correctness fixes for the state machine
1. Group auto-pause trap: remove the one-way Paused=true mutation from checkGroup — monitorRoutine skipped paused groups, so they could never re-evaluate or auto-unpause. 2. Retry logic: apply MaxRetries to all →DOWN transitions, not just UP→DOWN. New monitors (PENDING) no longer alert on first transient failure when retries are configured. 3. Shutdown drain hole: track checker goroutines with checkerWG so Stop() waits for in-flight checks before draining the write queue. Final drainWrites() catches any writes enqueued after the writer's own drain. 4. Probe-ingest writer bypass: route SaveCheckFromNode through the engine's serialized dbWriter instead of writing directly to the store from the HTTP handler. 5. Dead-probe expiry: expire stale probe results (>3× site interval) before aggregation so a dead probe can't poison status forever. Also clean probeResults in RemoveSite. 6. Maintenance-cache N+1: replace per-check DB query with a fully-resolved in-memory cache refreshed every poll cycle. One GetActiveMaintenanceWindows() call instead of N IsMonitorInMaintenance. ImportData now wipes check_history, state_changes, and alert_health so re-inserted IDs don't inherit stale history from prior occupants.
This commit was merged in pull request #105.
This commit is contained in:
+92
-35
@@ -60,6 +60,9 @@ type Engine struct {
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recheckMu sync.RWMutex
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recheck map[int]chan struct{}
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maintCacheMu sync.RWMutex
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maintCache map[int]bool
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db store.Store
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insecureSkipVerify bool
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allowPrivateTargets bool
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@@ -67,10 +70,11 @@ type Engine struct {
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strictClient *http.Client
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insecureClient *http.Client
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dbWrites chan dbWrite
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writerWG sync.WaitGroup
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cancel context.CancelFunc
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stopOnce sync.Once
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dbWrites chan dbWrite
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writerWG sync.WaitGroup
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checkerWG sync.WaitGroup
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cancel context.CancelFunc
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stopOnce sync.Once
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}
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func NewEngine(s store.Store) *Engine {
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@@ -231,7 +235,9 @@ func (e *Engine) Stop() {
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if e.cancel != nil {
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e.cancel()
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}
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e.checkerWG.Wait()
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e.writerWG.Wait()
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e.drainWrites()
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})
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}
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@@ -400,7 +406,9 @@ func (e *Engine) Start(ctx context.Context) {
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e.writerWG.Add(1)
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go e.dbWriter(ctx)
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e.checkerWG.Add(1)
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go func() {
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defer e.checkerWG.Done()
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for {
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select {
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case <-ctx.Done():
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@@ -408,6 +416,8 @@ func (e *Engine) Start(ctx context.Context) {
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default:
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}
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e.refreshMaintenanceCache()
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sites, err := e.db.GetSites()
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if err != nil {
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e.AddLog(fmt.Sprintf("Failed to load sites: %v", err))
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@@ -438,7 +448,11 @@ func (e *Engine) Start(ctx context.Context) {
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e.liveState[s.ID] = s
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e.addToTokenIndex(s)
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e.mu.Unlock()
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go e.monitorRoutine(ctx, s.ID)
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e.checkerWG.Add(1)
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go func(id int) {
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defer e.checkerWG.Done()
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e.monitorRoutine(ctx, id)
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}(s.ID)
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}
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}
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@@ -450,7 +464,11 @@ func (e *Engine) Start(ctx context.Context) {
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}
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}()
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go e.maintenancePruner(ctx)
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e.checkerWG.Add(1)
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go func() {
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defer e.checkerWG.Done()
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e.maintenancePruner(ctx)
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}()
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}
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func (e *Engine) maintenancePruner(ctx context.Context) {
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@@ -529,6 +547,10 @@ func (e *Engine) RemoveSite(id int) {
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e.mu.Unlock()
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e.removeHistory(id)
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e.probeResultsMu.Lock()
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delete(e.probeResults, id)
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e.probeResultsMu.Unlock()
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e.recheckMu.Lock()
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delete(e.recheck, id)
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e.recheckMu.Unlock()
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@@ -748,22 +770,22 @@ func (e *Engine) handleStatusChange(snap models.Site, rawStatus string, code int
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}
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// Status + failure-count transition, based on the CURRENT live status.
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switch {
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case prev == "UP" && rawStatus != "UP":
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s.FailureCount++
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if rawStatus == "UP" {
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s.FailureCount = 0
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s.Status = "UP"
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} else {
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if s.FailureCount <= s.MaxRetries {
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s.FailureCount++
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}
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if s.FailureCount > s.MaxRetries {
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if s.Status != rawStatus {
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confirmedDown = true
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}
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s.Status = rawStatus
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s.FailureCount = s.MaxRetries + 1
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confirmedDown = true
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} else {
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failedCheck = true
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}
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case rawStatus == "UP":
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s.FailureCount = 0
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s.Status = "UP"
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default:
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s.Status = rawStatus
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s.FailureCount = s.MaxRetries + 1
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}
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failCount = s.FailureCount
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@@ -927,11 +949,39 @@ func (e *Engine) TestAlert(alertID int) error {
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}
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func (e *Engine) isInMaintenance(monitorID int) bool {
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inMaint, err := e.db.IsMonitorInMaintenance(monitorID)
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e.maintCacheMu.RLock()
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defer e.maintCacheMu.RUnlock()
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return e.maintCache[monitorID]
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}
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func (e *Engine) refreshMaintenanceCache() {
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windows, err := e.db.GetActiveMaintenanceWindows()
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if err != nil {
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return false
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return
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}
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return inMaint
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directMaint := make(map[int]bool)
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var globalMaint bool
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for _, w := range windows {
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if w.MonitorID == 0 {
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globalMaint = true
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} else {
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directMaint[w.MonitorID] = true
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}
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}
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resolved := make(map[int]bool)
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e.mu.RLock()
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for id, site := range e.liveState {
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if globalMaint || directMaint[id] || (site.ParentID > 0 && directMaint[site.ParentID]) {
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resolved[id] = true
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}
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}
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e.mu.RUnlock()
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e.maintCacheMu.Lock()
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e.maintCache = resolved
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e.maintCacheMu.Unlock()
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}
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func (e *Engine) GetDisplayStatus(site models.Site) string {
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@@ -948,15 +998,11 @@ func (e *Engine) checkGroup(site models.Site) {
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e.mu.RLock()
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status := "UP"
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hasChildren := false
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allPaused := true
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for _, child := range e.liveState {
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if child.ParentID != site.ID || child.Type == "group" {
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continue
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}
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hasChildren = true
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if !child.Paused {
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allPaused = false
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}
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if child.Paused || e.isInMaintenance(child.ID) {
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continue
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}
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@@ -978,17 +1024,31 @@ func (e *Engine) checkGroup(site models.Site) {
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e.applyState(site.ID, func(s *models.Site) {
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s.Status = status
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if hasChildren && allPaused {
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s.Paused = true
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}
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})
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}
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func (e *Engine) EnqueueProbeCheck(siteID int, nodeID string, latencyNs int64, isUp bool) {
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e.enqueueWrite(writeProbeCheck{siteID: siteID, nodeID: nodeID, latencyNs: latencyNs, isUp: isUp})
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}
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func (e *Engine) SetAggStrategy(strategy AggregationStrategy) {
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e.aggStrategy = strategy
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}
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func (e *Engine) IngestProbeResult(nodeID string, siteID int, latencyNs int64, isUp bool, errorReason string) {
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e.mu.RLock()
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site, exists := e.liveState[siteID]
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e.mu.RUnlock()
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if !exists {
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return
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}
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staleAfter := time.Duration(site.Interval) * time.Second * 3
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if staleAfter < time.Minute {
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staleAfter = time.Minute
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}
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now := time.Now()
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e.probeResultsMu.Lock()
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if e.probeResults[siteID] == nil {
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e.probeResults[siteID] = make(map[string]NodeResult)
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@@ -997,24 +1057,21 @@ func (e *Engine) IngestProbeResult(nodeID string, siteID int, latencyNs int64, i
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NodeID: nodeID,
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IsUp: isUp,
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LatencyNs: latencyNs,
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CheckedAt: time.Now(),
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CheckedAt: now,
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ErrorReason: errorReason,
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}
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results := make([]NodeResult, 0, len(e.probeResults[siteID]))
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for _, r := range e.probeResults[siteID] {
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for id, r := range e.probeResults[siteID] {
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if now.Sub(r.CheckedAt) > staleAfter {
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delete(e.probeResults[siteID], id)
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continue
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}
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results = append(results, r)
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}
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e.probeResultsMu.Unlock()
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aggUp, avgLatency := AggregateStatus(results, e.aggStrategy)
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e.mu.RLock()
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site, exists := e.liveState[siteID]
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e.mu.RUnlock()
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if !exists {
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return
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}
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rawStatus := "UP"
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if !aggUp {
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rawStatus = "DOWN"
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