fix(monitor): serialize DB writes through a single drained writer
Every check spawned `go e.db.Save*(...)` with the error discarded: a fire-and-forget goroutine per log line, check, state change, and alert health update. SaveLog ran a full-table prune DELETE on every insert and SaveCheck a COUNT + conditional prune on every check, so the hot path amplified each write into several statements. Nothing tracked these goroutines, so at shutdown they raced the store's Close() — writes to a closing DB, silently swallowed. Introduce a single writer goroutine that drains a buffered channel of typed dbWrite values (log/check/state-change/alert-health). Writes are enqueued non-blocking; a saturated queue drops and notes it in the in-memory log rather than blocking the check loop. Write errors are now logged instead of discarded. Retention moves off the hot path: SaveLog and SaveCheck become plain INSERTs, and PruneLogs/PruneCheckHistory/ PruneStateChanges run on a 10-minute timer inside the writer (single keep-newest-N-per-site pass via a window function). state_changes was previously never pruned — now bounded. Add Engine.Stop(): cancels the engine's context, then waits for the writer to drain every buffered write before returning. main wires it in before the deferred store Close() so no write races a closed DB. SQLite gains busy_timeout=5000 and synchronous=NORMAL, applied via the DSN so every pooled connection inherits them (a post-open PRAGMA only touches one connection); WAL moves to the DSN too. :memory: test DBs are left as-is. Tests: writer drains on Stop, Stop is idempotent, and the prune queries keep newest-N per site / N logs on real SQLite. Full suite green under -race.
This commit was merged in pull request #99.
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@@ -61,7 +61,7 @@ func (e *Engine) recordCheck(siteID int, latency time.Duration, isUp bool) {
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h.Statuses = h.Statuses[len(h.Statuses)-maxHistoryLen:]
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}
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go func() { _ = e.db.SaveCheck(siteID, latency.Nanoseconds(), isUp) }()
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e.enqueueWrite(writeCheck{siteID: siteID, latencyNs: latency.Nanoseconds(), isUp: isUp})
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}
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func (e *Engine) GetHistory(siteID int) (SiteHistory, bool) {
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