Every Store interface method (except Close) now takes context.Context
as first parameter. All 54 db.Query/Exec/QueryRow calls in SQLStore
replaced with their *Context variants. DB operations now respect
cancellation and deadlines.
Context sources by caller:
- Engine dbWriter/poll/pruner: engine ctx from Start()
- HTTP handlers: r.Context()
- config.Apply/Export: caller-provided ctx
- TUI/main.go init: context.Background()
RunCheck and all sub-checks (HTTP/ping/port/DNS) accept parent ctx.
HTTP checks now inherit shutdown cancellation instead of rooting in
context.Background(). dbWrite.exec takes ctx so the writer goroutine
can cancel stuck DB operations.
DeleteSite/ImportData use BeginTx(ctx) instead of Begin().
Deletes, pause toggles, maintenance end, theme/collapse prefs, and all
four form submits wrote to the store synchronously on the UI goroutine;
with busy_timeout=5000 a contended DB froze input for up to 5s.
Writes now run through a writeCmd helper returning writeDoneMsg. The
in-memory engine/model mutations stay in Update so rows react
instantly; the reply logs failures and reloads tab data, so the UI
converges on what was actually written. Closures capture snapshotted
values only — never the model.
The #101 refactor stopped at the tick path; 'h' history and the SLA
view still queried state changes synchronously in Update, freezing the
UI for up to busy_timeout on a contended DB. Both now load through
Cmds with loading placeholders.
Also closes the remaining staleness holes in the async data flow:
- tabDataMsg carries a sequence number; out-of-order replies from
slower earlier loads are dropped instead of overwriting newer data
- history/SLA replies are dropped when the user has navigated to a
different site or period
- the open detail panel refreshes on the tab-data cadence instead of
loading once on entry and going stale
- initSiteHuhForm reads the m.alerts cache instead of hitting the store
The TUI ran database queries on the UI goroutine: handleTick called
refreshData every second, which issued four blocking SQLite queries
(GetAllAlerts/GetAllUsers/GetAllNodes/GetAllMaintenanceWindows) and
swallowed their errors; viewDetailPanel ran GetStateChanges — a DB query
— inside View(), on every render (tick, keypress, mouse). A slow disk
stalled input and animation.
Split refreshData into refreshLive() (in-memory engine copies only —
sites + logs — safe every tick) and loadTabDataCmd(), a tea.Cmd that
loads the four DB-backed tables off the UI goroutine and returns a
tabDataMsg. handleTick now refreshes live state every tick but dispatches
the tab-data load only when older than tabRefreshTTL (5s), so tab-bar
counts stay fresh without a per-second query storm. Errors surface to the
log instead of being dropped, and a transient failure keeps the previous
data rather than blanking the view.
The detail panel's state-change history is loaded once on enter via
loadDetailCmd and cached on the model; viewDetailPanel reads the cache,
so View no longer touches the database. Init kicks an initial load so the
dashboard isn't empty on the first frame, and the bare time.Time tick
message is now a named tickMsg (no cross-message collision). The
test-alert handler's raw goroutine becomes a tea.Cmd.
Adds the package's first Update()-driven tests: tab-data load + apply,
error-keeps-previous-data, detail cache with a store-hit counter proving
View does zero IO across repeated renders, and the handleTick throttle.
Full suite green under -race; golangci-lint clean.
tui.go (1032→164) and tab_sites.go (993→482) violated "small functions"
and "testable in isolation" standards. Extracted 6 new files by concern:
- format.go: pure formatting functions (fmtLatency, fmtUptime, etc.)
- sparkline.go: sparkline rendering (latency, heartbeat, group)
- update.go: Update method decomposed into 15 named handlers
- view_dashboard.go: View, dashboard composition, tab bar, footer
- view_detail.go: site detail panel
- data.go: data refresh with extracted sortSitesForDisplay/filterSites
Added 17 unit tests for the newly-testable pure functions covering
format, sparkline, sort ordering, and filter logic. No behavioral
changes — strict move-and-extract refactor.