fix: persistent state — uptime, status, latency, and logs survive restarts #13

Merged
lerko merged 3 commits from fix/uptime-percentage into develop 2026-05-16 19:27:24 +00:00
Showing only changes of commit 4d375cf874 - Show all commits
+10
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@@ -193,6 +193,16 @@ func (e *Engine) Start(ctx context.Context) {
if s.Type == "push" {
s.LastCheck = time.Now()
}
if h, ok := e.GetHistory(s.ID); ok && len(h.Statuses) > 0 {
if h.Statuses[len(h.Statuses)-1] {
s.Status = "UP"
} else {
s.Status = "DOWN"
}
if len(h.Latencies) > 0 {
s.Latency = h.Latencies[len(h.Latencies)-1]
}
}
e.liveState[s.ID] = s
e.addToTokenIndex(s)
e.mu.Unlock()