Files
uptop/internal/monitor/checks.go
T
lerko 8f16a09da1
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refactor: decompose monitor.go and sqlstore.go into focused files
Split monitor.go (1131→350 lines) into alerts.go, checks.go,
sites.go, and maintenance.go by concern. Split sqlstore.go
(833→470 lines) into sqlstore_alerts.go, sqlstore_history.go,
and sqlstore_maintenance.go by domain. Tests move with their
implementation. Pure reorganization — no behavioral changes.
2026-06-27 19:23:34 -04:00

316 lines
7.7 KiB
Go

package monitor
import (
"context"
"fmt"
"math/rand/v2"
"time"
"gitea.lerkolabs.com/lerkolabs/uptop/internal/models"
)
func (e *Engine) RecordHeartbeat(token string) bool {
if !e.IsActive() {
return false
}
e.mu.RLock()
targetID, ok := e.tokenIndex[token]
e.mu.RUnlock()
if !ok {
return false
}
var (
prevStatus models.Status
name string
alertID int
downSince time.Time
)
_, exists := e.applyState(targetID, func(s *models.Site) {
prevStatus = s.Status
name = s.Name
alertID = s.AlertID
downSince = s.StatusChangedAt // captured before mutation = when it went down
s.LastCheck = time.Now()
s.Status = models.StatusUp
s.FailureCount = 0
s.Latency = 0
s.LastError = ""
s.LastSuccessAt = time.Now()
if prevStatus != models.StatusUp {
s.StatusChangedAt = time.Now()
}
})
if !exists {
return false
}
switch prevStatus {
case models.StatusPending:
e.AddLog(fmt.Sprintf("Push Monitor '%s' received first heartbeat", name))
case models.StatusLate:
e.AddLog(fmt.Sprintf("Push Monitor '%s' heartbeat arrived (was late)", name))
case models.StatusStale:
e.AddLog(fmt.Sprintf("Push Monitor '%s' heartbeat arrived (was stale)", name))
case models.StatusDown:
downDur := ""
if !downSince.IsZero() {
downDur = fmt.Sprintf(" (was down %s)", fmtDurationShort(time.Since(downSince)))
}
e.AddLog(fmt.Sprintf("Push Monitor '%s' recovered%s", name, downDur))
go e.triggerAlert(alertID, "✅ RECOVERY", fmt.Sprintf("Push Monitor '%s' is receiving heartbeats.%s", name, downDur))
}
e.recordCheck(targetID, 0, true)
if prevStatus != models.StatusUp && prevStatus != models.StatusPending {
e.enqueueWrite(writeStateChange{siteID: targetID, fromStatus: string(prevStatus), toStatus: string(models.StatusUp)})
}
return true
}
func (e *Engine) getRecheckChan(id int) chan struct{} {
e.recheckMu.Lock()
defer e.recheckMu.Unlock()
ch, ok := e.recheck[id]
if !ok {
ch = make(chan struct{}, 1)
e.recheck[id] = ch
}
return ch
}
func (e *Engine) signalRecheck(id int) {
ch := e.getRecheckChan(id)
select {
case ch <- struct{}{}:
default:
}
}
func (e *Engine) monitorRoutine(ctx context.Context, id int) {
recheckCh := e.getRecheckChan(id)
// Stagger initial check to avoid thundering herd on startup
stagger := time.Duration(rand.IntN(3000)) * time.Millisecond //nolint:gosec // non-security jitter
select {
case <-time.After(stagger):
case <-ctx.Done():
return
}
e.checkByID(ctx, id)
for {
select {
case <-ctx.Done():
return
default:
}
if !e.IsActive() {
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
case <-recheckCh:
}
continue
}
e.mu.RLock()
site, exists := e.liveState[id]
e.mu.RUnlock()
if !exists {
return
}
if site.Paused {
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
case <-recheckCh:
}
continue
}
interval := site.Interval
if interval < minCheckInterval {
interval = minCheckInterval
}
jitter := time.Duration(rand.IntN(interval*100)) * time.Millisecond //nolint:gosec // non-security jitter
select {
case <-time.After(time.Duration(interval)*time.Second + jitter):
case <-ctx.Done():
return
case <-recheckCh:
}
e.checkByID(ctx, id)
}
}
func (e *Engine) checkByID(ctx context.Context, id int) {
if !e.IsActive() {
return
}
e.mu.RLock()
site, exists := e.liveState[id]
e.mu.RUnlock()
if !exists || site.Paused {
return
}
switch site.Type {
case "push":
e.checkPush(ctx, site)
case "group":
e.checkGroup(ctx, site)
default:
result := RunCheck(ctx, site.SiteConfig, e.strictClient, e.insecureClient, e.insecureSkipVerify, e.allowPrivateTargets)
updatedSite := site
updatedSite.HasSSL = result.HasSSL
updatedSite.CertExpiry = result.CertExpiry
updatedSite.Latency = time.Duration(result.LatencyNs)
updatedSite.LastCheck = time.Now()
e.handleStatusChange(updatedSite, result.Status, result.StatusCode, time.Duration(result.LatencyNs), result.ErrorReason)
}
}
func (e *Engine) checkPush(_ context.Context, site models.Site) {
if site.Status == models.StatusPending {
return
}
interval := time.Duration(site.Interval) * time.Second
grace := interval / 2
if grace < minPushGrace {
grace = minPushGrace
}
overdue := site.LastCheck.Add(interval)
staleMark := overdue.Add(grace / 2)
graceEnd := overdue.Add(grace)
now := time.Now()
if now.After(graceEnd) {
if site.Status != models.StatusDown {
e.handleStatusChange(site, string(models.StatusDown), 0, 0, "heartbeat missed")
}
} else if now.After(staleMark) {
if site.Status != models.StatusStale {
e.handleStatusChange(site, string(models.StatusStale), 0, 0, "heartbeat stale")
}
} else if now.After(overdue) {
if site.Status != models.StatusLate {
e.handleStatusChange(site, string(models.StatusLate), 0, 0, "heartbeat overdue")
}
}
}
func (e *Engine) checkGroup(_ context.Context, site models.Site) {
e.mu.RLock()
status := models.StatusUp
hasChildren := false
for _, child := range e.liveState {
if child.ParentID != site.ID || child.Type == "group" {
continue
}
hasChildren = true
if child.Paused || e.isInMaintenance(child.ID) {
continue
}
if child.Status == models.StatusDown || child.Status == models.StatusSSLExp {
status = models.StatusDown
} else if child.Status == models.StatusStale && status != models.StatusDown {
status = models.StatusStale
} else if child.Status == models.StatusLate && status != models.StatusDown && status != models.StatusStale {
status = models.StatusLate
} else if child.Status == models.StatusPending && status != models.StatusDown && status != models.StatusStale && status != models.StatusLate {
status = models.StatusPending
}
}
e.mu.RUnlock()
if !hasChildren {
status = models.StatusPending
}
e.applyState(site.ID, func(s *models.Site) {
s.Status = status
})
e.recordCheck(site.ID, 0, !status.IsBroken())
}
func (e *Engine) EnqueueProbeCheck(siteID int, nodeID string, latencyNs int64, isUp bool) {
e.enqueueWrite(writeProbeCheck{siteID: siteID, nodeID: nodeID, latencyNs: latencyNs, isUp: isUp})
}
// SetAggStrategy must be called before Start: the field is read by the probe
// aggregation path without synchronization.
func (e *Engine) SetAggStrategy(strategy AggregationStrategy) {
e.aggStrategy = strategy
}
func (e *Engine) IngestProbeResult(nodeID string, siteID int, latencyNs int64, isUp bool, errorReason string) {
e.mu.RLock()
site, exists := e.liveState[siteID]
e.mu.RUnlock()
if !exists {
return
}
staleAfter := time.Duration(site.Interval) * time.Second * 3
if staleAfter < time.Minute {
staleAfter = time.Minute
}
now := time.Now()
e.probeResultsMu.Lock()
if e.probeResults[siteID] == nil {
e.probeResults[siteID] = make(map[string]NodeResult)
}
e.probeResults[siteID][nodeID] = NodeResult{
NodeID: nodeID,
IsUp: isUp,
LatencyNs: latencyNs,
CheckedAt: now,
ErrorReason: errorReason,
}
results := make([]NodeResult, 0, len(e.probeResults[siteID]))
for id, r := range e.probeResults[siteID] {
if now.Sub(r.CheckedAt) > staleAfter {
delete(e.probeResults[siteID], id)
continue
}
results = append(results, r)
}
e.probeResultsMu.Unlock()
aggUp, avgLatency := AggregateStatus(results, e.aggStrategy)
probeStatus := models.StatusUp
if !aggUp {
probeStatus = models.StatusDown
}
updatedSite := site
updatedSite.Latency = time.Duration(avgLatency)
updatedSite.LastCheck = time.Now()
e.handleStatusChange(updatedSite, string(probeStatus), 0, time.Duration(avgLatency), errorReason)
}
func (e *Engine) GetProbeResults(siteID int) map[string]NodeResult {
e.probeResultsMu.RLock()
defer e.probeResultsMu.RUnlock()
src := e.probeResults[siteID]
cp := make(map[string]NodeResult, len(src))
for k, v := range src {
cp[k] = v
}
return cp
}