Files
uptop/internal/monitor/monitor.go
T
lerko 916c963663
CI / test (pull_request) Successful in 1m54s
CI / lint (pull_request) Successful in 1m27s
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fix(engine): apply convergence + push/group check history
1. Poll loop now fully converges with the DB: updated site configs
   are refreshed via UpdateSiteConfig, and sites removed from the DB
   are evicted from liveState. Previously the loop only added new
   sites — config edits via apply were ignored until restart, and
   pruned sites kept being checked and alerting.

2. Push monitors now record check history on each heartbeat via
   recordCheck. Previously RecordHeartbeat updated state but never
   wrote to check_history — push uptime % and sparklines were empty.

3. Groups record a synthetic check per evaluation tick so they get
   uptime history and sparklines instead of blank displays.
2026-06-11 20:45:30 -04:00

1124 lines
28 KiB
Go

package monitor
import (
"context"
"crypto/tls"
"fmt"
"math/rand/v2"
"net/http"
"regexp"
"strings"
"sync"
"time"
"gitea.lerkolabs.com/lerkolabs/uptop/internal/alert"
"gitea.lerkolabs.com/lerkolabs/uptop/internal/models"
"gitea.lerkolabs.com/lerkolabs/uptop/internal/store"
)
const (
maxLogEntries = 100
pollInterval = 5 * time.Second
minCheckInterval = 5
minPushGrace = 60 * time.Second
maintPruneInterval = 15 * time.Minute
defaultMaintRetention = 7 * 24 * time.Hour
dbWriteBuffer = 4096
dbPruneInterval = 10 * time.Minute
)
type AlertHealth struct {
LastSendAt time.Time
LastSendOK bool
LastError string
SendCount int
FailCount int
}
type Engine struct {
mu sync.RWMutex
liveState map[int]models.Site
logMu sync.RWMutex
logStore []string
activeMu sync.RWMutex
isActive bool
histMu sync.RWMutex
histories map[int]*SiteHistory
tokenIndex map[string]int // protected by mu
probeResultsMu sync.RWMutex
probeResults map[int]map[string]NodeResult
aggStrategy AggregationStrategy
alertHealthMu sync.RWMutex
alertHealth map[int]AlertHealth
recheckMu sync.RWMutex
recheck map[int]chan struct{}
maintCacheMu sync.RWMutex
maintCache map[int]bool
db store.Store
insecureSkipVerify bool
allowPrivateTargets bool
maintRetention time.Duration
strictClient *http.Client
insecureClient *http.Client
dbWrites chan dbWrite
writerWG sync.WaitGroup
checkerWG sync.WaitGroup
cancel context.CancelFunc
stopOnce sync.Once
}
func NewEngine(s store.Store) *Engine {
return newEngine(s, false)
}
func NewEngineWithOpts(s store.Store, allowPrivateTargets bool) *Engine {
return newEngine(s, allowPrivateTargets)
}
func newEngine(s store.Store, allowPrivateTargets bool) *Engine {
dial := SafeDialContext(allowPrivateTargets)
return &Engine{
liveState: make(map[int]models.Site),
histories: make(map[int]*SiteHistory),
tokenIndex: make(map[string]int),
recheck: make(map[int]chan struct{}),
probeResults: make(map[int]map[string]NodeResult),
alertHealth: make(map[int]AlertHealth),
aggStrategy: AggAnyDown,
isActive: true,
allowPrivateTargets: allowPrivateTargets,
maintRetention: defaultMaintRetention,
dbWrites: make(chan dbWrite, dbWriteBuffer),
db: s,
strictClient: &http.Client{
Transport: &http.Transport{
TLSClientConfig: &tls.Config{InsecureSkipVerify: false},
DialContext: dial,
},
},
insecureClient: &http.Client{
Transport: &http.Transport{
TLSClientConfig: &tls.Config{InsecureSkipVerify: true}, //nolint:gosec // intentional for IgnoreTLS sites
DialContext: dial,
},
},
}
}
func (e *Engine) SetInsecureSkipVerify(skip bool) {
e.insecureSkipVerify = skip
}
func (e *Engine) SetMaintRetention(d time.Duration) {
e.maintRetention = d
}
var ansiRe = regexp.MustCompile(`\x1b\[[0-9;]*[a-zA-Z]`)
func sanitizeLog(s string) string {
s = ansiRe.ReplaceAllString(s, "")
s = strings.ReplaceAll(s, "\n", "\\n")
s = strings.ReplaceAll(s, "\r", "")
return s
}
func fmtDurationShort(d time.Duration) string {
if d < time.Minute {
return fmt.Sprintf("%ds", int(d.Seconds()))
}
if d < time.Hour {
return fmt.Sprintf("%dm", int(d.Minutes()))
}
if d < 24*time.Hour {
return fmt.Sprintf("%dh %dm", int(d.Hours()), int(d.Minutes())%60)
}
return fmt.Sprintf("%dd %dh", int(d.Hours())/24, int(d.Hours())%24)
}
// appendLog adds a timestamped entry to the in-memory ring buffer and returns
// it. It never touches the database, so it is safe to call from the db-write
// drop/error path without recursing back through the write queue.
func (e *Engine) appendLog(msg string) string {
ts := time.Now().Format("15:04:05")
entry := fmt.Sprintf("[%s] %s", ts, sanitizeLog(msg))
e.logMu.Lock()
e.logStore = append([]string{entry}, e.logStore...)
if len(e.logStore) > maxLogEntries {
e.logStore = e.logStore[:maxLogEntries]
}
e.logMu.Unlock()
return entry
}
func (e *Engine) AddLog(msg string) {
entry := e.appendLog(msg)
e.enqueueWrite(writeLog{message: entry})
}
// enqueueWrite hands a persistence task to the writer goroutine without
// blocking the caller. If the queue is saturated the write is dropped and noted
// in the in-memory log only (never re-enqueued, to avoid recursion via AddLog).
func (e *Engine) enqueueWrite(w dbWrite) {
select {
case e.dbWrites <- w:
default:
e.appendLog(fmt.Sprintf("db write queue full, dropped %s", w.desc()))
}
}
// dbWriter is the single goroutine that owns all writes. Serializing writes
// through one path removes the fire-and-forget goroutine pile-up, surfaces
// errors, and lets retention run on a timer instead of per-insert. It drains
// any buffered writes on shutdown before returning.
func (e *Engine) dbWriter(ctx context.Context) {
defer e.writerWG.Done()
pruneTicker := time.NewTicker(dbPruneInterval)
defer pruneTicker.Stop()
e.prune(ctx)
for {
select {
case w := <-e.dbWrites:
if err := w.exec(ctx, e.db); err != nil {
e.appendLog(fmt.Sprintf("db %s write failed: %v", w.desc(), err))
}
case <-pruneTicker.C:
e.prune(ctx)
case <-ctx.Done():
e.drainWrites()
return
}
}
}
// drainWrites flushes everything still buffered, best-effort, at shutdown.
func (e *Engine) drainWrites() {
for {
select {
case w := <-e.dbWrites:
if err := w.exec(context.Background(), e.db); err != nil {
e.appendLog(fmt.Sprintf("db %s write failed (drain): %v", w.desc(), err))
}
default:
return
}
}
}
func (e *Engine) prune(ctx context.Context) {
if err := e.db.PruneLogs(ctx); err != nil {
e.appendLog(fmt.Sprintf("log prune failed: %v", err))
}
if err := e.db.PruneCheckHistory(ctx); err != nil {
e.appendLog(fmt.Sprintf("check-history prune failed: %v", err))
}
if err := e.db.PruneStateChanges(ctx); err != nil {
e.appendLog(fmt.Sprintf("state-change prune failed: %v", err))
}
}
// Stop signals the writer goroutine to drain and exit, then blocks until it
// has. Call it before closing the store so no write races a closed DB.
func (e *Engine) Stop() {
e.stopOnce.Do(func() {
if e.cancel != nil {
e.cancel()
}
e.checkerWG.Wait()
e.writerWG.Wait()
e.drainWrites()
})
}
func (e *Engine) InitLogs() {
logs, err := e.db.LoadLogs(context.Background(), maxLogEntries)
if err != nil {
return
}
if len(logs) == 0 {
return
}
e.logMu.Lock()
defer e.logMu.Unlock()
e.logStore = logs
}
// InitAlertHealth restores persisted alert send health so the dashboard shows real
// "last sent" / health state on startup instead of resetting every channel to "never".
func (e *Engine) InitAlertHealth() {
records, err := e.db.LoadAlertHealth(context.Background())
if err != nil {
return
}
e.alertHealthMu.Lock()
defer e.alertHealthMu.Unlock()
for id, r := range records {
e.alertHealth[id] = AlertHealth{
LastSendAt: r.LastSendAt,
LastSendOK: r.LastSendOK,
LastError: r.LastError,
SendCount: r.SendCount,
FailCount: r.FailCount,
}
}
}
func (e *Engine) GetLogs() []string {
e.logMu.RLock()
defer e.logMu.RUnlock()
logs := make([]string, len(e.logStore))
copy(logs, e.logStore)
return logs
}
func (e *Engine) SetActive(active bool) {
e.activeMu.Lock()
defer e.activeMu.Unlock()
if e.isActive != active {
e.isActive = active
status := "RESUMED (Active)"
if !active {
status = "PAUSED (Passive)"
}
e.AddLog(fmt.Sprintf("Engine %s", status))
}
}
func (e *Engine) IsActive() bool {
e.activeMu.RLock()
defer e.activeMu.RUnlock()
return e.isActive
}
func (e *Engine) GetAllSites() []models.Site {
e.mu.RLock()
defer e.mu.RUnlock()
sites := make([]models.Site, 0, len(e.liveState))
for _, s := range e.liveState {
sites = append(sites, s)
}
return sites
}
func (e *Engine) GetLiveState() map[int]models.Site {
e.mu.RLock()
defer e.mu.RUnlock()
cp := make(map[int]models.Site, len(e.liveState))
for k, v := range e.liveState {
cp[k] = v
}
return cp
}
func (e *Engine) RecordHeartbeat(token string) bool {
if !e.IsActive() {
return false
}
e.mu.RLock()
targetID, ok := e.tokenIndex[token]
e.mu.RUnlock()
if !ok {
return false
}
var (
prevStatus models.Status
name string
alertID int
downSince time.Time
)
_, exists := e.applyState(targetID, func(s *models.Site) {
prevStatus = s.Status
name = s.Name
alertID = s.AlertID
downSince = s.StatusChangedAt // captured before mutation = when it went down
s.LastCheck = time.Now()
s.Status = models.StatusUp
s.FailureCount = 0
s.Latency = 0
s.LastError = ""
s.LastSuccessAt = time.Now()
if prevStatus != models.StatusUp {
s.StatusChangedAt = time.Now()
}
})
if !exists {
return false
}
switch prevStatus {
case models.StatusPending:
e.AddLog(fmt.Sprintf("Push Monitor '%s' received first heartbeat", name))
case models.StatusLate:
e.AddLog(fmt.Sprintf("Push Monitor '%s' heartbeat arrived (was late)", name))
case models.StatusStale:
e.AddLog(fmt.Sprintf("Push Monitor '%s' heartbeat arrived (was stale)", name))
case models.StatusDown:
downDur := ""
if !downSince.IsZero() {
downDur = fmt.Sprintf(" (was down %s)", fmtDurationShort(time.Since(downSince)))
}
e.AddLog(fmt.Sprintf("Push Monitor '%s' recovered%s", name, downDur))
go e.triggerAlert(alertID, "✅ RECOVERY", fmt.Sprintf("Push Monitor '%s' is receiving heartbeats.%s", name, downDur))
}
e.recordCheck(targetID, 0, true)
if prevStatus != models.StatusUp && prevStatus != models.StatusPending {
e.enqueueWrite(writeStateChange{siteID: targetID, fromStatus: string(prevStatus), toStatus: string(models.StatusUp)})
}
return true
}
func (e *Engine) addToTokenIndex(site models.Site) {
if site.Type == "push" && site.Token != "" {
e.tokenIndex[site.Token] = site.ID
}
}
func (e *Engine) removeFromTokenIndex(id int) {
for token, sid := range e.tokenIndex {
if sid == id {
delete(e.tokenIndex, token)
return
}
}
}
func (e *Engine) Start(ctx context.Context) {
// e.cancel is invoked by Stop() to drain and halt the writer; gosec can't
// trace the cross-method call, and cancelling the parent reaps this child
// regardless, so the leak it warns about can't occur.
ctx, e.cancel = context.WithCancel(ctx) //nolint:gosec // cancel is called in Stop()
e.writerWG.Add(1)
go e.dbWriter(ctx)
e.checkerWG.Add(1)
go func() {
defer e.checkerWG.Done()
for {
select {
case <-ctx.Done():
return
default:
}
e.refreshMaintenanceCache(ctx)
configs, err := e.db.GetSites(ctx)
if err != nil {
e.AddLog(fmt.Sprintf("Failed to load sites: %v", err))
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
}
continue
}
dbIDs := make(map[int]bool, len(configs))
for _, cfg := range configs {
dbIDs[cfg.ID] = true
e.mu.RLock()
existing, exists := e.liveState[cfg.ID]
e.mu.RUnlock()
if !exists {
e.mu.Lock()
site := models.Site{SiteConfig: cfg, SiteState: models.SiteState{Status: models.StatusPending}}
if h, ok := e.GetHistory(cfg.ID); ok && len(h.Statuses) > 0 {
if h.Statuses[len(h.Statuses)-1] {
site.Status = models.StatusUp
} else {
site.Status = models.StatusDown
}
if len(h.Latencies) > 0 {
site.Latency = h.Latencies[len(h.Latencies)-1]
}
}
e.liveState[cfg.ID] = site
e.addToTokenIndex(site)
e.mu.Unlock()
e.checkerWG.Add(1)
go func(id int) {
defer e.checkerWG.Done()
e.monitorRoutine(ctx, id)
}(cfg.ID)
} else if existing.SiteConfig != cfg {
e.UpdateSiteConfig(cfg)
}
}
e.mu.RLock()
var vanished []int
for id := range e.liveState {
if !dbIDs[id] {
vanished = append(vanished, id)
}
}
e.mu.RUnlock()
for _, id := range vanished {
e.RemoveSite(id)
e.AddLog(fmt.Sprintf("Monitor removed (no longer in DB): ID %d", id))
}
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
}
}
}()
e.checkerWG.Add(1)
go func() {
defer e.checkerWG.Done()
e.maintenancePruner(ctx)
}()
}
func (e *Engine) maintenancePruner(ctx context.Context) {
ticker := time.NewTicker(maintPruneInterval)
defer ticker.Stop()
e.pruneMaintenanceWindows(ctx)
for {
select {
case <-ticker.C:
e.pruneMaintenanceWindows(ctx)
case <-ctx.Done():
return
}
}
}
func (e *Engine) pruneMaintenanceWindows(ctx context.Context) {
pruned, err := e.db.PruneExpiredMaintenanceWindows(ctx, e.maintRetention)
if err != nil {
e.AddLog(fmt.Sprintf("Maintenance prune error: %v", err))
return
}
if pruned > 0 {
e.AddLog(fmt.Sprintf("Pruned %d expired maintenance window(s)", pruned))
}
}
func (e *Engine) UpdateSiteConfig(cfg models.SiteConfig) {
e.mu.Lock()
if existing, ok := e.liveState[cfg.ID]; ok {
e.removeFromTokenIndex(cfg.ID)
existing.SiteConfig = cfg
e.liveState[cfg.ID] = existing
e.addToTokenIndex(existing)
}
e.mu.Unlock()
e.signalRecheck(cfg.ID)
}
func (e *Engine) getRecheckChan(id int) chan struct{} {
e.recheckMu.Lock()
defer e.recheckMu.Unlock()
ch, ok := e.recheck[id]
if !ok {
ch = make(chan struct{}, 1)
e.recheck[id] = ch
}
return ch
}
func (e *Engine) signalRecheck(id int) {
ch := e.getRecheckChan(id)
select {
case ch <- struct{}{}:
default:
}
}
func (e *Engine) RemoveSite(id int) {
e.mu.Lock()
e.removeFromTokenIndex(id)
delete(e.liveState, id)
e.mu.Unlock()
e.removeHistory(id)
e.probeResultsMu.Lock()
delete(e.probeResults, id)
e.probeResultsMu.Unlock()
e.recheckMu.Lock()
delete(e.recheck, id)
e.recheckMu.Unlock()
}
func (e *Engine) ToggleSitePause(id int) bool {
var (
paused bool
name string
)
_, ok := e.applyState(id, func(s *models.Site) {
s.Paused = !s.Paused
paused = s.Paused
name = s.Name
})
if !ok {
return false
}
if paused {
e.AddLog(fmt.Sprintf("Monitor '%s' paused", name))
} else {
e.AddLog(fmt.Sprintf("Monitor '%s' resumed", name))
}
return paused
}
func (e *Engine) monitorRoutine(ctx context.Context, id int) {
recheckCh := e.getRecheckChan(id)
// Stagger initial check to avoid thundering herd on startup
stagger := time.Duration(rand.IntN(3000)) * time.Millisecond //nolint:gosec // non-security jitter
select {
case <-time.After(stagger):
case <-ctx.Done():
return
}
e.checkByID(ctx, id)
for {
select {
case <-ctx.Done():
return
default:
}
if !e.IsActive() {
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
case <-recheckCh:
}
continue
}
e.mu.RLock()
site, exists := e.liveState[id]
e.mu.RUnlock()
if !exists {
return
}
if site.Paused {
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
case <-recheckCh:
}
continue
}
interval := site.Interval
if interval < minCheckInterval {
interval = minCheckInterval
}
jitter := time.Duration(rand.IntN(interval*100)) * time.Millisecond //nolint:gosec // non-security jitter
select {
case <-time.After(time.Duration(interval)*time.Second + jitter):
case <-ctx.Done():
return
case <-recheckCh:
}
e.checkByID(ctx, id)
}
}
// applyState atomically reads, mutates, and writes back the live entry for id.
// The mutator runs under the engine write lock and receives a pointer to the
// CURRENT live state, so concurrent config edits, pauses, and heartbeats are
// never clobbered by a stale snapshot. The mutator must only touch runtime /
// check-result fields — config fields (Name/URL/Type/Token/Interval/AlertID/…)
// are owned by UpdateSiteConfig and must not be written here. Returns the
// post-mutation copy and whether the site still exists.
func (e *Engine) applyState(id int, mutate func(s *models.Site)) (models.Site, bool) {
e.mu.Lock()
defer e.mu.Unlock()
cur, ok := e.liveState[id]
if !ok {
return models.Site{}, false
}
mutate(&cur)
e.liveState[id] = cur
return cur, true
}
func (e *Engine) checkByID(ctx context.Context, id int) {
if !e.IsActive() {
return
}
e.mu.RLock()
site, exists := e.liveState[id]
e.mu.RUnlock()
if !exists || site.Paused {
return
}
switch site.Type {
case "push":
e.checkPush(ctx, site)
case "group":
e.checkGroup(ctx, site)
default:
result := RunCheck(ctx, site.SiteConfig, e.strictClient, e.insecureClient, e.insecureSkipVerify, e.allowPrivateTargets)
updatedSite := site
updatedSite.HasSSL = result.HasSSL
updatedSite.CertExpiry = result.CertExpiry
updatedSite.Latency = time.Duration(result.LatencyNs)
updatedSite.LastCheck = time.Now()
e.handleStatusChange(updatedSite, result.Status, result.StatusCode, time.Duration(result.LatencyNs), result.ErrorReason)
}
}
func (e *Engine) checkPush(_ context.Context, site models.Site) {
if site.Status == models.StatusPending {
return
}
interval := time.Duration(site.Interval) * time.Second
grace := interval / 2
if grace < minPushGrace {
grace = minPushGrace
}
overdue := site.LastCheck.Add(interval)
staleMark := overdue.Add(grace / 2)
graceEnd := overdue.Add(grace)
now := time.Now()
if now.After(graceEnd) {
if site.Status != models.StatusDown {
e.handleStatusChange(site, string(models.StatusDown), 0, 0, "heartbeat missed")
}
} else if now.After(staleMark) {
if site.Status != models.StatusStale {
e.handleStatusChange(site, string(models.StatusStale), 0, 0, "heartbeat stale")
}
} else if now.After(overdue) {
if site.Status != models.StatusLate {
e.handleStatusChange(site, string(models.StatusLate), 0, 0, "heartbeat overdue")
}
}
}
// handleStatusChange folds a check result into the live state. snap is the
// stale snapshot the check ran against; the actual mutation is applied onto the
// CURRENT live entry via applyState, so a concurrent pause / config edit /
// heartbeat is never reverted by this write. Logs and alerts are emitted after
// the lock is released, off the critical section.
func (e *Engine) handleStatusChange(snap models.Site, rawStatus string, code int, latency time.Duration, errorReason string) {
if !e.IsActive() {
return
}
inMaint := e.isInMaintenance(snap.ID)
status := models.Status(rawStatus)
var (
prev, next models.Status
name, typ string
alertID int
failCount, maxRetries int
confirmedDown bool
failedCheck bool
downSince time.Time
sslWarnFire bool
sslDays int
skipped bool
changed bool
)
_, exists := e.applyState(snap.ID, func(s *models.Site) {
// A non-UP result computed from a stale snapshot must not override a
// heartbeat (or newer check) that landed while we were evaluating.
if status != models.StatusUp && s.LastCheck.After(snap.LastCheck) {
skipped = true
return
}
prev = s.Status
name = s.Name
typ = s.Type
alertID = s.AlertID
maxRetries = s.MaxRetries
downSince = s.StatusChangedAt
// Fresh check results (measured by the run against snap).
s.StatusCode = code
s.Latency = snap.Latency
s.LastCheck = snap.LastCheck
s.HasSSL = snap.HasSSL
s.CertExpiry = snap.CertExpiry
s.LastError = errorReason
if status == models.StatusUp {
s.LastSuccessAt = time.Now()
s.LastError = ""
}
// Status + failure-count transition, based on the CURRENT live status.
if status == models.StatusUp {
s.FailureCount = 0
s.Status = models.StatusUp
} else {
if s.FailureCount <= s.MaxRetries {
s.FailureCount++
}
if s.FailureCount > s.MaxRetries {
if s.Status != status {
confirmedDown = true
}
s.Status = status
s.FailureCount = s.MaxRetries + 1
} else {
failedCheck = true
}
}
failCount = s.FailureCount
if s.Status != prev && prev != models.StatusPending {
s.StatusChangedAt = time.Now()
} else if s.StatusChangedAt.IsZero() && s.Status != models.StatusPending {
s.StatusChangedAt = time.Now()
}
// SSL expiry warning (fresh HasSSL/CertExpiry + config threshold).
if typ == "http" && s.CheckSSL && s.HasSSL {
days := int(time.Until(s.CertExpiry).Hours() / 24)
if days <= s.ExpiryThreshold && !s.SentSSLWarning && status != models.StatusSSLExp {
sslWarnFire = true
sslDays = days
s.SentSSLWarning = true
} else if days > s.ExpiryThreshold {
s.SentSSLWarning = false
}
}
next = s.Status
changed = next != prev
})
if !exists || skipped {
return
}
e.recordCheck(snap.ID, latency, status == models.StatusUp)
if confirmedDown {
if errorReason != "" {
e.AddLog(fmt.Sprintf("Monitor '%s' confirmed DOWN: %s", name, errorReason))
} else {
e.AddLog(fmt.Sprintf("Monitor '%s' confirmed DOWN", name))
}
} else if failedCheck {
e.AddLog(fmt.Sprintf("Monitor '%s' failed check %d/%d", name, failCount, maxRetries))
}
if changed && prev != models.StatusPending {
e.enqueueWrite(writeStateChange{siteID: snap.ID, fromStatus: string(prev), toStatus: string(next), reason: errorReason})
}
if sslWarnFire {
if !inMaint {
e.triggerAlert(alertID, "SSL WARNING", fmt.Sprintf("SSL for '%s' expires in %d days", name, sslDays))
} else {
e.AddLog(fmt.Sprintf("SSL warning for '%s' suppressed (maintenance)", name))
}
}
if prev == models.StatusUp && next == models.StatusLate {
e.AddLog(fmt.Sprintf("Monitor '%s' heartbeat overdue", name))
}
if !prev.IsBroken() && next.IsBroken() && next != models.StatusPending {
if inMaint {
e.AddLog(fmt.Sprintf("Monitor '%s' is DOWN (alerts suppressed — maintenance)", name))
} else {
msg := fmt.Sprintf("Monitor '%s' is DOWN (%s)", name, rawStatus)
if errorReason != "" {
msg = fmt.Sprintf("Monitor '%s' is DOWN: %s", name, errorReason)
}
if typ == "push" {
msg = fmt.Sprintf("Push Monitor '%s' missed heartbeat.", name)
}
e.triggerAlert(alertID, "🚨 ALERT", msg)
}
}
if prev.IsBroken() && next == models.StatusUp {
downDur := ""
if !downSince.IsZero() {
downDur = fmt.Sprintf(" (was down %s)", fmtDurationShort(time.Since(downSince)))
}
e.AddLog(fmt.Sprintf("Monitor '%s' recovered%s", name, downDur))
if !inMaint {
e.triggerAlert(alertID, "✅ RECOVERY", fmt.Sprintf("Monitor '%s' is UP%s", name, downDur))
}
}
if prev == models.StatusLate && next == models.StatusUp && !prev.IsBroken() {
e.AddLog(fmt.Sprintf("Monitor '%s' heartbeat arrived (was late)", name))
}
}
func (e *Engine) triggerAlert(alertID int, title, message string) {
if alertID <= 0 {
return
}
cfg, err := e.db.GetAlert(context.Background(), alertID)
if err != nil {
e.AddLog(fmt.Sprintf("Failed to load alert config %d: %v", alertID, err))
return
}
provider := alert.GetProvider(cfg)
if provider != nil {
go func() {
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
if err := provider.Send(ctx, title, message); err != nil {
e.AddLog(fmt.Sprintf("Alert send failed (%s): %v", cfg.Name, err))
e.recordAlertResult(alertID, false, err.Error())
} else {
e.recordAlertResult(alertID, true, "")
}
}()
}
}
func (e *Engine) recordAlertResult(alertID int, ok bool, errMsg string) {
e.alertHealthMu.Lock()
defer e.alertHealthMu.Unlock()
h := e.alertHealth[alertID]
h.LastSendAt = time.Now()
h.LastSendOK = ok
h.SendCount++
if ok {
h.LastError = ""
} else {
h.LastError = errMsg
h.FailCount++
}
e.alertHealth[alertID] = h
// Persist so health survives restarts; DB IO off the alert path.
e.enqueueWrite(writeAlertHealth{rec: models.AlertHealthRecord{
AlertID: alertID,
LastSendAt: h.LastSendAt,
LastSendOK: h.LastSendOK,
LastError: h.LastError,
SendCount: h.SendCount,
FailCount: h.FailCount,
}})
}
func (e *Engine) GetAlertHealth(alertID int) AlertHealth {
e.alertHealthMu.RLock()
defer e.alertHealthMu.RUnlock()
return e.alertHealth[alertID]
}
func (e *Engine) TestAlert(alertID int) error {
cfg, err := e.db.GetAlert(context.Background(), alertID)
if err != nil {
return fmt.Errorf("failed to load alert: %w", err)
}
provider := alert.GetProvider(cfg)
if provider == nil {
return fmt.Errorf("no provider for type %q", cfg.Type)
}
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
err = provider.Send(ctx, "🧪 Test Alert", fmt.Sprintf("Test notification from uptop for channel '%s'.", cfg.Name))
if err != nil {
e.recordAlertResult(alertID, false, err.Error())
return err
}
e.recordAlertResult(alertID, true, "")
e.AddLog(fmt.Sprintf("Test alert sent to '%s'", cfg.Name))
return nil
}
func (e *Engine) isInMaintenance(monitorID int) bool {
e.maintCacheMu.RLock()
defer e.maintCacheMu.RUnlock()
return e.maintCache[monitorID]
}
func (e *Engine) refreshMaintenanceCache(ctx context.Context) {
windows, err := e.db.GetActiveMaintenanceWindows(ctx)
if err != nil {
return
}
directMaint := make(map[int]bool)
var globalMaint bool
for _, w := range windows {
if w.MonitorID == 0 {
globalMaint = true
} else {
directMaint[w.MonitorID] = true
}
}
resolved := make(map[int]bool)
e.mu.RLock()
for id, site := range e.liveState {
if globalMaint || directMaint[id] || (site.ParentID > 0 && directMaint[site.ParentID]) {
resolved[id] = true
}
}
e.mu.RUnlock()
e.maintCacheMu.Lock()
e.maintCache = resolved
e.maintCacheMu.Unlock()
}
func (e *Engine) GetDisplayStatus(site models.Site) string {
if site.Paused {
return "PAUSED"
}
if e.isInMaintenance(site.ID) {
return "MAINT"
}
return string(site.Status)
}
func (e *Engine) checkGroup(_ context.Context, site models.Site) {
e.mu.RLock()
status := models.StatusUp
hasChildren := false
for _, child := range e.liveState {
if child.ParentID != site.ID || child.Type == "group" {
continue
}
hasChildren = true
if child.Paused || e.isInMaintenance(child.ID) {
continue
}
if child.Status == models.StatusDown || child.Status == models.StatusSSLExp {
status = models.StatusDown
} else if child.Status == models.StatusStale && status != models.StatusDown {
status = models.StatusStale
} else if child.Status == models.StatusLate && status != models.StatusDown && status != models.StatusStale {
status = models.StatusLate
} else if child.Status == models.StatusPending && status != models.StatusDown && status != models.StatusStale && status != models.StatusLate {
status = models.StatusPending
}
}
e.mu.RUnlock()
if !hasChildren {
status = models.StatusPending
}
e.applyState(site.ID, func(s *models.Site) {
s.Status = status
})
e.recordCheck(site.ID, 0, !status.IsBroken())
}
func (e *Engine) EnqueueProbeCheck(siteID int, nodeID string, latencyNs int64, isUp bool) {
e.enqueueWrite(writeProbeCheck{siteID: siteID, nodeID: nodeID, latencyNs: latencyNs, isUp: isUp})
}
func (e *Engine) SetAggStrategy(strategy AggregationStrategy) {
e.aggStrategy = strategy
}
func (e *Engine) IngestProbeResult(nodeID string, siteID int, latencyNs int64, isUp bool, errorReason string) {
e.mu.RLock()
site, exists := e.liveState[siteID]
e.mu.RUnlock()
if !exists {
return
}
staleAfter := time.Duration(site.Interval) * time.Second * 3
if staleAfter < time.Minute {
staleAfter = time.Minute
}
now := time.Now()
e.probeResultsMu.Lock()
if e.probeResults[siteID] == nil {
e.probeResults[siteID] = make(map[string]NodeResult)
}
e.probeResults[siteID][nodeID] = NodeResult{
NodeID: nodeID,
IsUp: isUp,
LatencyNs: latencyNs,
CheckedAt: now,
ErrorReason: errorReason,
}
results := make([]NodeResult, 0, len(e.probeResults[siteID]))
for id, r := range e.probeResults[siteID] {
if now.Sub(r.CheckedAt) > staleAfter {
delete(e.probeResults[siteID], id)
continue
}
results = append(results, r)
}
e.probeResultsMu.Unlock()
aggUp, avgLatency := AggregateStatus(results, e.aggStrategy)
probeStatus := models.StatusUp
if !aggUp {
probeStatus = models.StatusDown
}
updatedSite := site
updatedSite.Latency = time.Duration(avgLatency)
updatedSite.LastCheck = time.Now()
e.handleStatusChange(updatedSite, string(probeStatus), 0, time.Duration(avgLatency), errorReason)
}
func (e *Engine) GetProbeResults(siteID int) map[string]NodeResult {
e.probeResultsMu.RLock()
defer e.probeResultsMu.RUnlock()
src := e.probeResults[siteID]
cp := make(map[string]NodeResult, len(src))
for k, v := range src {
cp[k] = v
}
return cp
}
func (e *Engine) GetStateChanges(siteID int, limit int) []models.StateChange {
changes, err := e.db.GetStateChanges(context.Background(), siteID, limit)
if err != nil {
return nil
}
return changes
}
func (e *Engine) GetStateChangesSince(siteID int, since time.Time) []models.StateChange {
changes, err := e.db.GetStateChangesSince(context.Background(), siteID, since)
if err != nil {
return nil
}
return changes
}