Files
nib-v1/internal/tui/list.go
T
lerko 36999cd825 feat(tui): add bubbletea terminal UI with entity list, detail, and capture
Adds `nib tui` command and `make tui` target. Scrollable entity list
with j/k navigation, enter for detail view, `a` to capture new entries
using the existing parse grammar, and `d` to delete.
2026-05-17 20:07:45 -04:00

175 lines
3.3 KiB
Go

package tui
import (
"fmt"
"strings"
tea "github.com/charmbracelet/bubbletea"
"github.com/lerko/nib/internal/db"
"github.com/lerko/nib/internal/display"
)
type listModel struct {
entities []*db.Entity
cursor int
offset int
height int
width int
}
func newListModel() listModel {
return listModel{}
}
func (l *listModel) setEntities(entities []*db.Entity) {
l.entities = entities
if l.cursor >= len(entities) {
l.cursor = max(0, len(entities)-1)
}
}
func (l *listModel) setSize(width, height int) {
l.width = width
l.height = height
}
func (l listModel) selected() *db.Entity {
if len(l.entities) == 0 || l.cursor >= len(l.entities) {
return nil
}
return l.entities[l.cursor]
}
func (l listModel) update(msg tea.KeyMsg) listModel {
switch msg.String() {
case "up", "k":
if l.cursor > 0 {
l.cursor--
if l.cursor < l.offset {
l.offset = l.cursor
}
}
case "down", "j":
if l.cursor < len(l.entities)-1 {
l.cursor++
visible := l.visibleCount()
if l.cursor >= l.offset+visible {
l.offset = l.cursor - visible + 1
}
}
case "home", "g":
l.cursor = 0
l.offset = 0
case "end", "G":
l.cursor = max(0, len(l.entities)-1)
visible := l.visibleCount()
if l.cursor >= visible {
l.offset = l.cursor - visible + 1
}
case "pgup", "ctrl+u":
l.cursor = max(0, l.cursor-l.visibleCount())
if l.cursor < l.offset {
l.offset = l.cursor
}
case "pgdown", "ctrl+d":
l.cursor = min(len(l.entities)-1, l.cursor+l.visibleCount())
visible := l.visibleCount()
if l.cursor >= l.offset+visible {
l.offset = l.cursor - visible + 1
}
}
return l
}
func (l listModel) view(width int) string {
if len(l.entities) == 0 {
return statusStyle.Render("no entities")
}
var b strings.Builder
visible := l.visibleCount()
end := min(l.offset+visible, len(l.entities))
for i := l.offset; i < end; i++ {
e := l.entities[i]
line := renderEntity(e, width-4)
if i == l.cursor {
b.WriteString(selectedItemStyle.Render(" " + line))
} else {
b.WriteString(listItemStyle.Render(line))
}
if i < end-1 {
b.WriteString("\n")
}
}
return b.String()
}
func (l listModel) visibleCount() int {
if l.height <= 0 {
return 20
}
return l.height
}
func renderEntity(e *db.Entity, maxWidth int) string {
glyph := glyphStyle.Render(display.DisplayGlyph(e.Glyph, e.CardType))
id := idStyle.Render("[" + display.FormatID(e.ID) + "]")
body := e.Body
if e.Title != nil {
body = *e.Title
}
var tags string
if len(e.Tags) > 0 {
tagParts := make([]string, len(e.Tags))
for i, t := range e.Tags {
tagParts[i] = tagStyle.Render("#" + t)
}
tags = " " + strings.Join(tagParts, " ")
}
line := fmt.Sprintf("%s %s%s %s", glyph, body, tags, id)
if maxWidth > 0 && len(stripAnsi(line)) > maxWidth {
body = truncate(body, maxWidth-20)
line = fmt.Sprintf("%s %s%s %s", glyph, body, tags, id)
}
return line
}
func truncate(s string, maxLen int) string {
if maxLen <= 3 {
return "…"
}
runes := []rune(s)
if len(runes) <= maxLen {
return s
}
return string(runes[:maxLen-1]) + "…"
}
func stripAnsi(s string) string {
var b strings.Builder
inEsc := false
for _, r := range s {
if r == '\x1b' {
inEsc = true
continue
}
if inEsc {
if (r >= 'a' && r <= 'z') || (r >= 'A' && r <= 'Z') {
inEsc = false
}
continue
}
b.WriteRune(r)
}
return b.String()
}