Files
uptop/internal/monitor/monitor.go
T
lerko 5e7faf9ea7
CI / test (pull_request) Successful in 2m51s
CI / lint (pull_request) Successful in 56s
CI / vulncheck (pull_request) Successful in 51s
fix(monitor): merge check results into live state, never overwrite
checkByID snapshotted a Site under RLock, ran a network check for
seconds, then handleStatusChange wrote the entire stale struct back into
liveState. Any concurrent mutation during the check — a user pause, a
config edit, or a push heartbeat — was silently reverted. Worst case: a
heartbeat set UP and an in-flight checkPush overwrote it with a stale
DOWN, firing a false alert.

Introduce applyState(id, mutate): a single read-modify-write helper that
runs the mutator against the CURRENT live entry under the write lock, so
config and Paused are preserved automatically and status transitions are
computed from the true current status. Route handleStatusChange,
RecordHeartbeat, ToggleSitePause and checkGroup through it. Logs and
alerts now fire after the lock is released, off the critical section.

Push false-DOWN is closed by a guard: a non-UP result whose snapshot
LastCheck predates the live LastCheck is dropped, since a heartbeat (or
newer check) superseded it. HTTP/probe stamp LastCheck=now before the
call, so they are unaffected (and serial per site anyway).

Also fixes a latent bug where RecordHeartbeat read StatusChangedAt after
overwriting it, always reporting "was down 0s"; downSince is now captured
before mutation.

Adds regression tests for pause/config-edit/heartbeat-during-check and
removed-site-dropped. Full suite green under -race.
2026-06-10 16:04:00 -04:00

959 lines
23 KiB
Go

package monitor
import (
"context"
"crypto/tls"
"fmt"
"math/rand/v2"
"net/http"
"regexp"
"strings"
"sync"
"time"
"gitea.lerkolabs.com/lerkolabs/uptop/internal/alert"
"gitea.lerkolabs.com/lerkolabs/uptop/internal/models"
"gitea.lerkolabs.com/lerkolabs/uptop/internal/store"
)
const (
maxLogEntries = 100
pollInterval = 5 * time.Second
minCheckInterval = 5
minPushGrace = 60 * time.Second
maintPruneInterval = 15 * time.Minute
defaultMaintRetention = 7 * 24 * time.Hour
)
type AlertHealth struct {
LastSendAt time.Time
LastSendOK bool
LastError string
SendCount int
FailCount int
}
type Engine struct {
mu sync.RWMutex
liveState map[int]models.Site
logMu sync.RWMutex
logStore []string
activeMu sync.RWMutex
isActive bool
histMu sync.RWMutex
histories map[int]*SiteHistory
tokenIndex map[string]int // protected by mu
probeResultsMu sync.RWMutex
probeResults map[int]map[string]NodeResult
aggStrategy AggregationStrategy
alertHealthMu sync.RWMutex
alertHealth map[int]AlertHealth
recheckMu sync.RWMutex
recheck map[int]chan struct{}
db store.Store
insecureSkipVerify bool
allowPrivateTargets bool
maintRetention time.Duration
strictClient *http.Client
insecureClient *http.Client
}
func NewEngine(s store.Store) *Engine {
return newEngine(s, false)
}
func NewEngineWithOpts(s store.Store, allowPrivateTargets bool) *Engine {
return newEngine(s, allowPrivateTargets)
}
func newEngine(s store.Store, allowPrivateTargets bool) *Engine {
dial := SafeDialContext(allowPrivateTargets)
return &Engine{
liveState: make(map[int]models.Site),
histories: make(map[int]*SiteHistory),
tokenIndex: make(map[string]int),
recheck: make(map[int]chan struct{}),
probeResults: make(map[int]map[string]NodeResult),
alertHealth: make(map[int]AlertHealth),
aggStrategy: AggAnyDown,
isActive: true,
allowPrivateTargets: allowPrivateTargets,
maintRetention: defaultMaintRetention,
db: s,
strictClient: &http.Client{
Transport: &http.Transport{
TLSClientConfig: &tls.Config{InsecureSkipVerify: false},
DialContext: dial,
},
},
insecureClient: &http.Client{
Transport: &http.Transport{
TLSClientConfig: &tls.Config{InsecureSkipVerify: true}, //nolint:gosec // intentional for IgnoreTLS sites
DialContext: dial,
},
},
}
}
func (e *Engine) SetInsecureSkipVerify(skip bool) {
e.insecureSkipVerify = skip
}
func (e *Engine) SetMaintRetention(d time.Duration) {
e.maintRetention = d
}
var ansiRe = regexp.MustCompile(`\x1b\[[0-9;]*[a-zA-Z]`)
func sanitizeLog(s string) string {
s = ansiRe.ReplaceAllString(s, "")
s = strings.ReplaceAll(s, "\n", "\\n")
s = strings.ReplaceAll(s, "\r", "")
return s
}
func fmtDurationShort(d time.Duration) string {
if d < time.Minute {
return fmt.Sprintf("%ds", int(d.Seconds()))
}
if d < time.Hour {
return fmt.Sprintf("%dm", int(d.Minutes()))
}
if d < 24*time.Hour {
return fmt.Sprintf("%dh %dm", int(d.Hours()), int(d.Minutes())%60)
}
return fmt.Sprintf("%dd %dh", int(d.Hours())/24, int(d.Hours())%24)
}
func (e *Engine) AddLog(msg string) {
e.logMu.Lock()
defer e.logMu.Unlock()
ts := time.Now().Format("15:04:05")
entry := fmt.Sprintf("[%s] %s", ts, sanitizeLog(msg))
e.logStore = append([]string{entry}, e.logStore...)
if len(e.logStore) > maxLogEntries {
e.logStore = e.logStore[:maxLogEntries]
}
go func() { _ = e.db.SaveLog(entry) }()
}
func (e *Engine) InitLogs() {
logs, err := e.db.LoadLogs(maxLogEntries)
if err != nil {
return
}
if len(logs) == 0 {
return
}
e.logMu.Lock()
defer e.logMu.Unlock()
e.logStore = logs
}
// InitAlertHealth restores persisted alert send health so the dashboard shows real
// "last sent" / health state on startup instead of resetting every channel to "never".
func (e *Engine) InitAlertHealth() {
records, err := e.db.LoadAlertHealth()
if err != nil {
return
}
e.alertHealthMu.Lock()
defer e.alertHealthMu.Unlock()
for id, r := range records {
e.alertHealth[id] = AlertHealth{
LastSendAt: r.LastSendAt,
LastSendOK: r.LastSendOK,
LastError: r.LastError,
SendCount: r.SendCount,
FailCount: r.FailCount,
}
}
}
func (e *Engine) GetLogs() []string {
e.logMu.RLock()
defer e.logMu.RUnlock()
logs := make([]string, len(e.logStore))
copy(logs, e.logStore)
return logs
}
func (e *Engine) SetActive(active bool) {
e.activeMu.Lock()
defer e.activeMu.Unlock()
if e.isActive != active {
e.isActive = active
status := "RESUMED (Active)"
if !active {
status = "PAUSED (Passive)"
}
e.AddLog(fmt.Sprintf("Engine %s", status))
}
}
func (e *Engine) IsActive() bool {
e.activeMu.RLock()
defer e.activeMu.RUnlock()
return e.isActive
}
func (e *Engine) GetAllSites() []models.Site {
e.mu.RLock()
defer e.mu.RUnlock()
sites := make([]models.Site, 0, len(e.liveState))
for _, s := range e.liveState {
sites = append(sites, s)
}
return sites
}
func (e *Engine) GetLiveState() map[int]models.Site {
e.mu.RLock()
defer e.mu.RUnlock()
cp := make(map[int]models.Site, len(e.liveState))
for k, v := range e.liveState {
cp[k] = v
}
return cp
}
func (e *Engine) RecordHeartbeat(token string) bool {
if !e.IsActive() {
return false
}
e.mu.RLock()
targetID, ok := e.tokenIndex[token]
e.mu.RUnlock()
if !ok {
return false
}
var (
prevStatus string
name string
alertID int
downSince time.Time
)
_, exists := e.applyState(targetID, func(s *models.Site) {
prevStatus = s.Status
name = s.Name
alertID = s.AlertID
downSince = s.StatusChangedAt // captured before mutation = when it went down
s.LastCheck = time.Now()
s.Status = "UP"
s.FailureCount = 0
s.Latency = 0
s.LastError = ""
s.LastSuccessAt = time.Now()
if prevStatus != "UP" {
s.StatusChangedAt = time.Now()
}
})
if !exists {
return false
}
switch prevStatus {
case "PENDING":
e.AddLog(fmt.Sprintf("Push Monitor '%s' received first heartbeat", name))
case "LATE":
e.AddLog(fmt.Sprintf("Push Monitor '%s' heartbeat arrived (was late)", name))
case "STALE":
e.AddLog(fmt.Sprintf("Push Monitor '%s' heartbeat arrived (was stale)", name))
case "DOWN":
downDur := ""
if !downSince.IsZero() {
downDur = fmt.Sprintf(" (was down %s)", fmtDurationShort(time.Since(downSince)))
}
e.AddLog(fmt.Sprintf("Push Monitor '%s' recovered%s", name, downDur))
go e.triggerAlert(alertID, "✅ RECOVERY", fmt.Sprintf("Push Monitor '%s' is receiving heartbeats.%s", name, downDur))
}
if prevStatus != "UP" && prevStatus != "PENDING" {
go func() { _ = e.db.SaveStateChange(targetID, prevStatus, "UP", "") }()
}
return true
}
func (e *Engine) addToTokenIndex(site models.Site) {
if site.Type == "push" && site.Token != "" {
e.tokenIndex[site.Token] = site.ID
}
}
func (e *Engine) removeFromTokenIndex(id int) {
for token, sid := range e.tokenIndex {
if sid == id {
delete(e.tokenIndex, token)
return
}
}
}
func (e *Engine) Start(ctx context.Context) {
go func() {
for {
select {
case <-ctx.Done():
return
default:
}
sites, err := e.db.GetSites()
if err != nil {
e.AddLog(fmt.Sprintf("Failed to load sites: %v", err))
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
}
continue
}
for _, s := range sites {
e.mu.RLock()
_, exists := e.liveState[s.ID]
e.mu.RUnlock()
if !exists {
e.mu.Lock()
s.Status = "PENDING"
if h, ok := e.GetHistory(s.ID); ok && len(h.Statuses) > 0 {
if h.Statuses[len(h.Statuses)-1] {
s.Status = "UP"
} else {
s.Status = "DOWN"
}
if len(h.Latencies) > 0 {
s.Latency = h.Latencies[len(h.Latencies)-1]
}
}
e.liveState[s.ID] = s
e.addToTokenIndex(s)
e.mu.Unlock()
go e.monitorRoutine(ctx, s.ID)
}
}
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
}
}
}()
go e.maintenancePruner(ctx)
}
func (e *Engine) maintenancePruner(ctx context.Context) {
ticker := time.NewTicker(maintPruneInterval)
defer ticker.Stop()
e.pruneMaintenanceWindows()
for {
select {
case <-ticker.C:
e.pruneMaintenanceWindows()
case <-ctx.Done():
return
}
}
}
func (e *Engine) pruneMaintenanceWindows() {
pruned, err := e.db.PruneExpiredMaintenanceWindows(e.maintRetention)
if err != nil {
e.AddLog(fmt.Sprintf("Maintenance prune error: %v", err))
return
}
if pruned > 0 {
e.AddLog(fmt.Sprintf("Pruned %d expired maintenance window(s)", pruned))
}
}
func (e *Engine) UpdateSiteConfig(site models.Site) {
e.mu.Lock()
if existing, ok := e.liveState[site.ID]; ok {
e.removeFromTokenIndex(site.ID)
site.Status = existing.Status
site.StatusCode = existing.StatusCode
site.Latency = existing.Latency
site.CertExpiry = existing.CertExpiry
site.HasSSL = existing.HasSSL
site.LastCheck = existing.LastCheck
site.SentSSLWarning = existing.SentSSLWarning
site.FailureCount = existing.FailureCount
site.LastError = existing.LastError
site.StatusChangedAt = existing.StatusChangedAt
site.LastSuccessAt = existing.LastSuccessAt
e.liveState[site.ID] = site
e.addToTokenIndex(site)
}
e.mu.Unlock()
e.signalRecheck(site.ID)
}
func (e *Engine) getRecheckChan(id int) chan struct{} {
e.recheckMu.Lock()
defer e.recheckMu.Unlock()
ch, ok := e.recheck[id]
if !ok {
ch = make(chan struct{}, 1)
e.recheck[id] = ch
}
return ch
}
func (e *Engine) signalRecheck(id int) {
ch := e.getRecheckChan(id)
select {
case ch <- struct{}{}:
default:
}
}
func (e *Engine) RemoveSite(id int) {
e.mu.Lock()
e.removeFromTokenIndex(id)
delete(e.liveState, id)
e.mu.Unlock()
e.removeHistory(id)
e.recheckMu.Lock()
delete(e.recheck, id)
e.recheckMu.Unlock()
}
func (e *Engine) ToggleSitePause(id int) bool {
var (
paused bool
name string
)
_, ok := e.applyState(id, func(s *models.Site) {
s.Paused = !s.Paused
paused = s.Paused
name = s.Name
})
if !ok {
return false
}
if paused {
e.AddLog(fmt.Sprintf("Monitor '%s' paused", name))
} else {
e.AddLog(fmt.Sprintf("Monitor '%s' resumed", name))
}
return paused
}
func (e *Engine) monitorRoutine(ctx context.Context, id int) {
recheckCh := e.getRecheckChan(id)
// Stagger initial check to avoid thundering herd on startup
stagger := time.Duration(rand.IntN(3000)) * time.Millisecond //nolint:gosec // non-security jitter
select {
case <-time.After(stagger):
case <-ctx.Done():
return
}
e.checkByID(id)
for {
select {
case <-ctx.Done():
return
default:
}
if !e.IsActive() {
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
case <-recheckCh:
}
continue
}
e.mu.RLock()
site, exists := e.liveState[id]
e.mu.RUnlock()
if !exists {
return
}
if site.Paused {
select {
case <-time.After(pollInterval):
case <-ctx.Done():
return
case <-recheckCh:
}
continue
}
interval := site.Interval
if interval < minCheckInterval {
interval = minCheckInterval
}
jitter := time.Duration(rand.IntN(interval*100)) * time.Millisecond //nolint:gosec // non-security jitter
select {
case <-time.After(time.Duration(interval)*time.Second + jitter):
case <-ctx.Done():
return
case <-recheckCh:
}
e.checkByID(id)
}
}
// applyState atomically reads, mutates, and writes back the live entry for id.
// The mutator runs under the engine write lock and receives a pointer to the
// CURRENT live state, so concurrent config edits, pauses, and heartbeats are
// never clobbered by a stale snapshot. The mutator must only touch runtime /
// check-result fields — config fields (Name/URL/Type/Token/Interval/AlertID/…)
// are owned by UpdateSiteConfig and must not be written here. Returns the
// post-mutation copy and whether the site still exists.
func (e *Engine) applyState(id int, mutate func(s *models.Site)) (models.Site, bool) {
e.mu.Lock()
defer e.mu.Unlock()
cur, ok := e.liveState[id]
if !ok {
return models.Site{}, false
}
mutate(&cur)
e.liveState[id] = cur
return cur, true
}
func (e *Engine) checkByID(id int) {
if !e.IsActive() {
return
}
e.mu.RLock()
site, exists := e.liveState[id]
e.mu.RUnlock()
if !exists || site.Paused {
return
}
switch site.Type {
case "push":
e.checkPush(site)
case "group":
e.checkGroup(site)
default:
result := RunCheck(site, e.strictClient, e.insecureClient, e.insecureSkipVerify, e.allowPrivateTargets)
updatedSite := site
updatedSite.HasSSL = result.HasSSL
updatedSite.CertExpiry = result.CertExpiry
updatedSite.Latency = time.Duration(result.LatencyNs)
updatedSite.LastCheck = time.Now()
e.handleStatusChange(updatedSite, result.Status, result.StatusCode, time.Duration(result.LatencyNs), result.ErrorReason)
}
}
func (e *Engine) checkPush(site models.Site) {
if site.Status == "PENDING" {
return
}
interval := time.Duration(site.Interval) * time.Second
grace := interval / 2
if grace < minPushGrace {
grace = minPushGrace
}
overdue := site.LastCheck.Add(interval)
staleMark := overdue.Add(grace / 2)
graceEnd := overdue.Add(grace)
now := time.Now()
if now.After(graceEnd) {
if site.Status != "DOWN" {
e.handleStatusChange(site, "DOWN", 0, 0, "heartbeat missed")
}
} else if now.After(staleMark) {
if site.Status != "STALE" {
e.handleStatusChange(site, "STALE", 0, 0, "heartbeat stale")
}
} else if now.After(overdue) {
if site.Status != "LATE" {
e.handleStatusChange(site, "LATE", 0, 0, "heartbeat overdue")
}
}
}
// handleStatusChange folds a check result into the live state. snap is the
// stale snapshot the check ran against; the actual mutation is applied onto the
// CURRENT live entry via applyState, so a concurrent pause / config edit /
// heartbeat is never reverted by this write. Logs and alerts are emitted after
// the lock is released, off the critical section.
func (e *Engine) handleStatusChange(snap models.Site, rawStatus string, code int, latency time.Duration, errorReason string) {
if !e.IsActive() {
return
}
inMaint := e.isInMaintenance(snap.ID)
var (
prev, next string
name, typ string
alertID int
failCount, maxRetries int
confirmedDown bool
failedCheck bool
downSince time.Time
sslWarnFire bool
sslDays int
skipped bool
changed bool
)
_, exists := e.applyState(snap.ID, func(s *models.Site) {
// A non-UP result computed from a stale snapshot must not override a
// heartbeat (or newer check) that landed while we were evaluating.
if rawStatus != "UP" && s.LastCheck.After(snap.LastCheck) {
skipped = true
return
}
prev = s.Status
name = s.Name
typ = s.Type
alertID = s.AlertID
maxRetries = s.MaxRetries
downSince = s.StatusChangedAt
// Fresh check results (measured by the run against snap).
s.StatusCode = code
s.Latency = snap.Latency
s.LastCheck = snap.LastCheck
s.HasSSL = snap.HasSSL
s.CertExpiry = snap.CertExpiry
s.LastError = errorReason
if rawStatus == "UP" {
s.LastSuccessAt = time.Now()
s.LastError = ""
}
// Status + failure-count transition, based on the CURRENT live status.
switch {
case prev == "UP" && rawStatus != "UP":
s.FailureCount++
if s.FailureCount > s.MaxRetries {
s.Status = rawStatus
s.FailureCount = s.MaxRetries + 1
confirmedDown = true
} else {
failedCheck = true
}
case rawStatus == "UP":
s.FailureCount = 0
s.Status = "UP"
default:
s.Status = rawStatus
s.FailureCount = s.MaxRetries + 1
}
failCount = s.FailureCount
if s.Status != prev && prev != "PENDING" {
s.StatusChangedAt = time.Now()
} else if s.StatusChangedAt.IsZero() && s.Status != "PENDING" {
s.StatusChangedAt = time.Now()
}
// SSL expiry warning (fresh HasSSL/CertExpiry + config threshold).
if typ == "http" && s.CheckSSL && s.HasSSL {
days := int(time.Until(s.CertExpiry).Hours() / 24)
if days <= s.ExpiryThreshold && !s.SentSSLWarning && rawStatus != "SSL EXP" {
sslWarnFire = true
sslDays = days
s.SentSSLWarning = true
} else if days > s.ExpiryThreshold {
s.SentSSLWarning = false
}
}
next = s.Status
changed = next != prev
})
if !exists || skipped {
return
}
e.recordCheck(snap.ID, latency, rawStatus == "UP")
if confirmedDown {
if errorReason != "" {
e.AddLog(fmt.Sprintf("Monitor '%s' confirmed DOWN: %s", name, errorReason))
} else {
e.AddLog(fmt.Sprintf("Monitor '%s' confirmed DOWN", name))
}
} else if failedCheck {
e.AddLog(fmt.Sprintf("Monitor '%s' failed check %d/%d", name, failCount, maxRetries))
}
if changed && prev != "PENDING" {
go func() { _ = e.db.SaveStateChange(snap.ID, prev, next, errorReason) }()
}
if sslWarnFire {
if !inMaint {
e.triggerAlert(alertID, "SSL WARNING", fmt.Sprintf("SSL for '%s' expires in %d days", name, sslDays))
} else {
e.AddLog(fmt.Sprintf("SSL warning for '%s' suppressed (maintenance)", name))
}
}
isBroken := func(s string) bool { return s == "DOWN" || s == "SSL EXP" }
if prev == "UP" && next == "LATE" {
e.AddLog(fmt.Sprintf("Monitor '%s' heartbeat overdue", name))
}
if !isBroken(prev) && isBroken(next) && next != "PENDING" {
if inMaint {
e.AddLog(fmt.Sprintf("Monitor '%s' is DOWN (alerts suppressed — maintenance)", name))
} else {
msg := fmt.Sprintf("Monitor '%s' is DOWN (%s)", name, rawStatus)
if errorReason != "" {
msg = fmt.Sprintf("Monitor '%s' is DOWN: %s", name, errorReason)
}
if typ == "push" {
msg = fmt.Sprintf("Push Monitor '%s' missed heartbeat.", name)
}
e.triggerAlert(alertID, "🚨 ALERT", msg)
}
}
if isBroken(prev) && next == "UP" {
downDur := ""
if !downSince.IsZero() {
downDur = fmt.Sprintf(" (was down %s)", fmtDurationShort(time.Since(downSince)))
}
e.AddLog(fmt.Sprintf("Monitor '%s' recovered%s", name, downDur))
if !inMaint {
e.triggerAlert(alertID, "✅ RECOVERY", fmt.Sprintf("Monitor '%s' is UP%s", name, downDur))
}
}
if prev == "LATE" && next == "UP" && !isBroken(prev) {
e.AddLog(fmt.Sprintf("Monitor '%s' heartbeat arrived (was late)", name))
}
}
func (e *Engine) triggerAlert(alertID int, title, message string) {
cfg, err := e.db.GetAlert(alertID)
if err != nil {
e.AddLog(fmt.Sprintf("Failed to load alert config %d: %v", alertID, err))
return
}
provider := alert.GetProvider(cfg)
if provider != nil {
go func() {
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
if err := provider.Send(ctx, title, message); err != nil {
e.AddLog(fmt.Sprintf("Alert send failed (%s): %v", cfg.Name, err))
e.recordAlertResult(alertID, false, err.Error())
} else {
e.recordAlertResult(alertID, true, "")
}
}()
}
}
func (e *Engine) recordAlertResult(alertID int, ok bool, errMsg string) {
e.alertHealthMu.Lock()
defer e.alertHealthMu.Unlock()
h := e.alertHealth[alertID]
h.LastSendAt = time.Now()
h.LastSendOK = ok
h.SendCount++
if ok {
h.LastError = ""
} else {
h.LastError = errMsg
h.FailCount++
}
e.alertHealth[alertID] = h
// Persist best-effort so health survives restarts; DB IO off the alert path.
go func(rec models.AlertHealthRecord) {
_ = e.db.SaveAlertHealth(rec)
}(models.AlertHealthRecord{
AlertID: alertID,
LastSendAt: h.LastSendAt,
LastSendOK: h.LastSendOK,
LastError: h.LastError,
SendCount: h.SendCount,
FailCount: h.FailCount,
})
}
func (e *Engine) GetAlertHealth(alertID int) AlertHealth {
e.alertHealthMu.RLock()
defer e.alertHealthMu.RUnlock()
return e.alertHealth[alertID]
}
func (e *Engine) TestAlert(alertID int) error {
cfg, err := e.db.GetAlert(alertID)
if err != nil {
return fmt.Errorf("failed to load alert: %w", err)
}
provider := alert.GetProvider(cfg)
if provider == nil {
return fmt.Errorf("no provider for type %q", cfg.Type)
}
ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
defer cancel()
err = provider.Send(ctx, "🧪 Test Alert", fmt.Sprintf("Test notification from uptop for channel '%s'.", cfg.Name))
if err != nil {
e.recordAlertResult(alertID, false, err.Error())
return err
}
e.recordAlertResult(alertID, true, "")
e.AddLog(fmt.Sprintf("Test alert sent to '%s'", cfg.Name))
return nil
}
func (e *Engine) isInMaintenance(monitorID int) bool {
inMaint, err := e.db.IsMonitorInMaintenance(monitorID)
if err != nil {
return false
}
return inMaint
}
func (e *Engine) GetDisplayStatus(site models.Site) string {
if site.Paused {
return "PAUSED"
}
if e.isInMaintenance(site.ID) {
return "MAINT"
}
return site.Status
}
func (e *Engine) checkGroup(site models.Site) {
e.mu.RLock()
status := "UP"
hasChildren := false
allPaused := true
for _, child := range e.liveState {
if child.ParentID != site.ID || child.Type == "group" {
continue
}
hasChildren = true
if !child.Paused {
allPaused = false
}
if child.Paused || e.isInMaintenance(child.ID) {
continue
}
if child.Status == "DOWN" || child.Status == "SSL EXP" {
status = "DOWN"
} else if child.Status == "STALE" && status != "DOWN" {
status = "STALE"
} else if child.Status == "LATE" && status != "DOWN" && status != "STALE" {
status = "LATE"
} else if child.Status == "PENDING" && status != "DOWN" && status != "STALE" && status != "LATE" {
status = "PENDING"
}
}
e.mu.RUnlock()
if !hasChildren {
status = "PENDING"
}
e.applyState(site.ID, func(s *models.Site) {
s.Status = status
if hasChildren && allPaused {
s.Paused = true
}
})
}
func (e *Engine) SetAggStrategy(strategy AggregationStrategy) {
e.aggStrategy = strategy
}
func (e *Engine) IngestProbeResult(nodeID string, siteID int, latencyNs int64, isUp bool, errorReason string) {
e.probeResultsMu.Lock()
if e.probeResults[siteID] == nil {
e.probeResults[siteID] = make(map[string]NodeResult)
}
e.probeResults[siteID][nodeID] = NodeResult{
NodeID: nodeID,
IsUp: isUp,
LatencyNs: latencyNs,
CheckedAt: time.Now(),
ErrorReason: errorReason,
}
results := make([]NodeResult, 0, len(e.probeResults[siteID]))
for _, r := range e.probeResults[siteID] {
results = append(results, r)
}
e.probeResultsMu.Unlock()
aggUp, avgLatency := AggregateStatus(results, e.aggStrategy)
e.mu.RLock()
site, exists := e.liveState[siteID]
e.mu.RUnlock()
if !exists {
return
}
rawStatus := "UP"
if !aggUp {
rawStatus = "DOWN"
}
updatedSite := site
updatedSite.Latency = time.Duration(avgLatency)
updatedSite.LastCheck = time.Now()
e.handleStatusChange(updatedSite, rawStatus, 0, time.Duration(avgLatency), errorReason)
}
func (e *Engine) GetProbeResults(siteID int) map[string]NodeResult {
e.probeResultsMu.RLock()
defer e.probeResultsMu.RUnlock()
src := e.probeResults[siteID]
cp := make(map[string]NodeResult, len(src))
for k, v := range src {
cp[k] = v
}
return cp
}
func (e *Engine) GetStateChanges(siteID int, limit int) []models.StateChange {
changes, err := e.db.GetStateChanges(siteID, limit)
if err != nil {
return nil
}
return changes
}
func (e *Engine) GetStateChangesSince(siteID int, since time.Time) []models.StateChange {
changes, err := e.db.GetStateChangesSince(siteID, since)
if err != nil {
return nil
}
return changes
}